Sherylyn is editing Stars Book 2.
“They jumped through the void,” she said to me last night. “They can’t do that.”
“Yes, they can,” I reply. “They’re escaping. I know we talk about external forces here, but we’ve set it up so they can jump. Here, and here.”
“They jump. Through the void,” she said to me again. “In fact, I checked, and through the whole book they jump through the void four times.”
I didn’t get it.
“Tell me about the void,” Sherylyn said.
“Well, it’s this massive anomaly in space and … they shouldn’t be jumping through it.”
“No. That’s the vortex. Tell me about the void.”
Other than the fact that our naming convention is a little stupid? I mean, who names two important things like that so similarly?
“Well, it’s hyperspace, and you have to jump through it. Faster than light, you know.”
She knows all this, she designed the galaxy with me. What am I missing?
“… and you use line nine to enter it and line ten to move you while you’re in there and … that’s in the Linesman universe and Stars Uncharted and its as-yet-unnamed sequel is not part of the Linesman series.”
“So what do they do when they what to travel faster than light?”
Mumble, mumble, goes back to change it, finds Sherylyn has already done so.
Keeping the worlds apart
Stars Uncharted is not part of the Linesman universe. One series has linesmen, and world governments. The other has body modders and worlds controlled by companies.
We tried to make the experience of the two galaxies as different as we could. In one series they open their comms (often swiping on and later off) to talk. The comms system works via line five. In the other they link in to a network that’s available galaxy-wide. In Linesman we used lines for faster than light travel, in Stars Uncharted they nullspace. If you get badly burned in Linesman, you have regen on the affected area. It takes a bit of time. In Stars Uncharted they pop you into a genemod machine and you come out in a couple of hours better than new. (The role of the doctor changes, as a result.)
Some things we kept the same. Gravity on ships, for example. Screens of data. Ships that can be any shape, because they don’t normally land on worlds, their shuttles do.
But we try very hard to keep the world building separate.
Sadly, it still creeps in.
It’s another round of editing we need to do. “Does this work in this universe, or is it valid for the other one?”
Let’s see how well we do.